
The three mysterious characters fly away with the Chaos Emerald in town. Sonic attempts to pursue them, but is outmatched on this new technology.

Tails then exclaims that the signal was coming from them. As Tails finally detects it on his radar, the Babylon Rogues suddenly crash from a glass window with the Chaos Emerald they were looking for. In Future City, Sonic, Tails and Knuckles are searching for a lost Chaos Emerald. Jet replies that in air with his Extreme Gear, Sonic is no match. Eggman whispers to Jet about the fact that he needs the seven Chaos Emeralds in order to utilize the cube to summon Babylon Garden and also mentions about Sonic the Hedgehog, a comparable speedy opponent to Jet, who might have the emeralds. Eggman appears and notices that Jet is holding the key he was looking for. Eggman has arrived on their ship and would like to meet with him. Wave then informs Jet that a person named Dr. As Wave follows in, the three Rogues gaze upon the cube hoping to discover a hidden treasure in their ancestral home: Babylon Garden. One night, Jet, who was observing a special cube in his airship, is suddenly interrupted by Storm who bursts into Jet's office.
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A second sequel, entitled Sonic Free Riders, was released on 4 November 2010 for the Xbox 360's Kinect peripheral.įor the script of both stories of this game, see. A sequel to Sonic Riders, entitled as Sonic Riders: Zero Gravity, has been released on the Wii and PlayStation 2 systems. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. The game was released to start off the 15th anniversary of the Sonic the Hedgehog series. Sonic Riders was revealed by Famitsu on 7 September 2005 prior to 2005's Tokyo Game Show. This time, the characters ride on hoverboards called "Extreme Gear". It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R, and the first entry in the Sonic Riders series. Sonic Riders (ソニックライダーズ Sonikku Raidāzu?) is a hoverboard-racing video game spin-off produced by Sega and developed by their second-party, United Game Artists for the Nintendo GameCube, PlayStation 2, Xbox and PC.
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Your statistics can be boosted within every race by collecting rings, but it's not going to help all that much in your battle against the controls.PlayStation 2, Nintendo GameCube, Xbox, Microsoft Windows That's yet more time you spend on auto-pilot. You tend to go faster in these wind tunnels since you'll move along a more precise line, so it's always worth jumping in if you happen to see one. If you fall behind you can hop into one and glide automatically along behind whoever's in front of you. This is helped by the wind wake created by boarders in front of you. Given how short the tracks are to begin with, you'll spend a surprising amount of time watching your character glide around on a rail.

While getting turbo lets you knock over opponents, boost speed, and slide turn, it's kind of pointless to play a racing game if you're frequently removed from controlling the character. There are sequences where you'll be put on an automatic rail and be instructed to wiggle the control stick or alternate between key presses to boost turbo (called air). Getting better equipment and using different character types can make the races easier to manage, but they're never close to precise. Trying to properly maintain a line through bonus hoops is frustrating because the jumping is so inexact, and the trick system is regrettably shallow.

The air-boards Sonic and his buddies glide around on control poorly, bouncing awkwardly off walls and turning at strange angles.
